

If you were expecting the spit and polish of modern racing games such as Forza or even Need for Speed - think again.Īesthetic disappointments aren't just limited to looks either.

When you finally get into a game you'll be treated to presentation that looks distinctively stuck in the 90s what with over the top vehicle designs and garish tutorial screens, which is all fine if the visuals weren't stuck in the same era.įrom city centres to industrial zones, to beach fronts, the environments of Carmageddon: Max Damage look rather drab. The loading screens are long, in fact they're a major point of frustration regardless of your choice of game mode. While Carmageddon: Max Damage retains the bloody aesthetics and penchant for a high body count, we're still wondering how exactly it's enhanced.īefore you actually get to playing it you'll be spending a fair amount of time waiting. More so since its development is helmed by Stainless Games - creators of the original game. It was a tantalising prospect back in the day and it still is now. In Carmageddon: Max Damage you can race against a slew of opponents, wreak havoc on the civilian population that occupies a large part of the game world, or simply wreck your fellow racers. Reincarnation itself was a reboot of the Carmageddon series of games, known for ultra-violent car combat. Still, if you can imagine that bump and shake taken place over scrap, bone and gore, you may be able to picture what the full game will entail.Carmageddon: Max Damage for the PS4 and Xbox One is an enhanced version of Carmageddon: Reincarnation, which released for PCs last year thanks to a mix of crowdfunding and independent investors. In short, it's all PRE ALPHA." Essentially, this is all only tangentially related to the final product. The lighting levels are not set correctly yet. "The level has its base textures applied," the devs continue, "but still needs extensive additional work now that the mega-texturing is available, plus much additional accessorizing, finessing and playing about with. Needless to say, this is all extremely early footage.

The environment that you'll glimpse is a coastal level – the way we have angled the camera will give you some snippets of the geometry of the level, and some of you might just be able to match the area that it takes place in with elements from one of the original coastal levels." "What we've got for you is a suspension test video, which showcases some of the amazing tech work being done by Patrick, as the man responsible for car dynamics code, damage and STUFF. Nonetheless, there are still a few details to soak up. "This video is STRICTLY a suspension test video," write the game's developers, pre-empting the disappointment at just how pedestrian the footage is.
